Ranger Spells

1st-level
Alarm Wards an area for 2 hours/level.
Animal Friendship Gains permanent animal companions.
Delay Poison Stops poison from harming subject for 1 hour/level.
Detect Animals or Plants Detects species of animals or plants.
Detect Snares and Pits Reveals natural or primitive traps.
Entangle Plants entangle everyone in 40-ft.-radius circle.
Magic Fang One natural weapon of subject creature gets +1 bonus to attack and damage.
Pass without Trace One subject/level leaves no tracks.
Read Magic Read scrolls and spellbooks.
Resist Elements Ignores first 12 damage from one energy type each round.
Speak with Animals The caster can communicate with natural animals.
Summon Nature's Ally I Calls animal to fight for the caster.

2nd-level
Animal Messenger Sends a Tiny animal to a specific place.
Cure Light Wounds Cures 1d8 +1/level damage (max +5).
Detect Chaos/Evil/Good/Law Reveals creatures, spells, or objects.
Hold Animal Holds one animal helpless; 1 round/level.
Protection from Elements Absorb 12 damage/level from one kind of energy.
Sleep Put 2d4 HD of creatures into comatose slumber.
Snare Creates a magical booby trap.
Speak with Plants The caster can talk to normal plants and plant creatures.
Summon Nature's Ally II Calls animal to fight for the caster.

3rd-level
Control Plants Talk to and control plants & fungi.
Cure Moderate Wounds Cures 2d8+1/level damage (max +10).
Diminish Plants Reduces size or blights growth of normal plants.
Greater Magic Fang One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5).
Neutralize Poison Detoxifies venom in or on subject.
Plant Growth Grows vegetation, improves crops.
Remove Disease Cures all diseases affecting subject.
Summon Nature's Ally III Calls animal to fight for the caster.
Tree Shape The caster looks exactly like a tree for 1 hour/level.
Water Walk Subject treads on water as if solid.

4th-level
Cure Serious Wounds Cures 3d8 +1/level damage (max +15).
Freedom of Movement Subject moves normally despite impediments.
Nondetection Hides subject from divination, scrying.
Polymorph Self The caster assumes a new form.
Summon Nature's Ally IV Calls animal to fight for the caster.
Tree Stride Step from one tree to another far away.
Wind Wall Deflects arrows, smaller creatures, and gases.