Cleric Spells

0-level (Orisons)
Create Water Creates 2 gallons/level of pure water.
Cure Minor Wounds Cures 1 point of damage.
Detect Magic Detects spells and magic items within 60 ft.
Detect Poison Detects poison in one creature or small object.
Guidance +1 on one roll, save, or check.
Inflict Minor Wounds Touch attack, 1 point of damage.
Light Object shines like a torch.
Mending Makes minor repairs on an object.
Purify Food and Drink Purifies 1 cu. ft./level of food or water.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.
Virtue Subject gains 1 temporary hp.

1st-level
Bane Enemies suffer -1 attack, -1 on saves against fear.
Bless Allies gain +1 attack and +1 on saves against fear.
Bless Water Makes holy water.
Cause Fear One creature flees for 1d4 rounds.
Command One subject obeys one-word command for 1 round.
Comprehend Languages Understand all spoken and written languages.
Cure Light Wounds Cures 1d8 +1/level damage (max +5).
Curse Water Makes unholy water.
Deathwatch Sees how wounded subjects within 30 ft. are.
Detect Chaos/Evil/Good/Law Reveals creatures, spells, or objects.
Detect Undead Reveals undead within 60 ft.
Divine Favor The caster gains attack, damage bonus, +1/three levels.
Doom One subject suffers -2 on attacks, damage, saves, and checks.
Endure Elements Ignores 5 damage/round from one energy type.
Entropic Shield Ranged attacks against the caster suffer 20% miss chance.
Inflict Light Wounds Touch, 1d8 +1/level damage (max +5).
Invisibility to Undead Undead can't perceive one subject/level.
Magic Stone Three stones gain +1 attack, deal 1d6+1 damage.
Magic Weapon Weapon gains +1 bonus.
Obscuring Mist Fog surrounds the caster.
Protection from
Chaos/Evil/Good/Law
+2 AC and saves, counter mind control, hedge out elementals and outsiders.
Random Action One creature acts randomly for one round.
Remove Fear +4 on saves against fear for one subject +1/four levels.
Sanctuary Opponents can't attack the caster, and the caster can't attack.
Shield of Faith Aura grants +2 or higher deflection bonus.
Summon Monster I Calls outsider to fight for the caster.

2nd-level
Aid +1 attack, +1 on saves against fear, 1d8 temporary hit points.
Animal Messenger Sends a Tiny animal to a specific place.
Augury Learns whether an action will be good or bad.
Bull's Strength Subject gains 1d4+1 Str for 1 hr./level.
Calm Emotions Calms 1d6 subjects/level, negating emotion effects.
Consecrate Fills area with positive energy, making undead weaker.
Cure Moderate Wounds Cures 2d8 +1/level damage (max +10).
Darkness 20-ft. radius of supernatural darkness.
Death Knell Kills dying creature; the caster gain 1d8 temporary hp, +2 Str, and +1 level.
Delay Poison Stops poison from harming subject for 1 hour/level.
Desecrate Fills area with negative energy, making undead stronger.
Endurance Gain 1d4+1 Con for 1 hr./level.
Enthrall Captivates all within 100 ft. + 10 ft./level.
Find Traps Notice traps as a rogue does.
Gentle Repose Preserves one corpse.
Hold Person Holds one person helpless; 1 round/level.
Inflict Moderate Wounds Touch attack, 2d8 +1/level damage (max +10).
Lesser Restoration Dispels magic ability penalty or repairs 1d4 ability damage.
Make Whole Repairs an object.
Remove Paralysis Frees one or more creatures from paralysis, hold, or slow.
Resist Elements Ignores 12 damage/round from one energy type.
Shatter Sonic vibration damages objects or crystalline creatures.
Shield Other The caster takes half of subject's damage.
Silence Negates sound in 15-ft. radius.
Sound Burst Deals 1d8 sonic damage to subjects; may stun them.
Speak with Animals The caster can communicate with natural animals.
Spiritual Weapon Magical weapon attacks on its own.
Summon Monster II Calls outsider to fight for the caster.
Undetectable Alignment Conceals alignment for 24 hours.
Zone of Truth Subjects within range cannot lie.

3rd-level
Animate Dead Creates undead skeletons and zombies.
Bestow Curse -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
Blindness/Deafness Makes subject blind or deaf.
Contagion Infects subject with chosen disease.
Continual Flame Makes a permanent, heatless torch.
Create Food and Water Feeds three humans (or one horse)/level.
Cure Serious Wounds Cures 3d8 +1/level damage (max +15).
Daylight 60-ft. radius of bright light.
Deeper Darkness Object sheds absolute darkness in 60-ft. radius.
Dispel Magic Cancels magical spells and effects.
Glyph of Warding Inscription harms those who pass it.
Helping Hand Ghostly hand leads subject to the caster.
Inflict Serious Wounds Touch attack, 3d8 +1/level damage (max +15).
Invisibility Purge Dispels invisibility within 5 ft./level.
Locate Object Senses direction toward object (specific or type).
Magic Circle against
Chaos/Evil/Good/Law
As protection spells, but 10-ft. radius and 10 min./level.
Magic Vestment Armor or shield gains +1 enhancement/three levels.
Meld into Stone The caster and the caster's gear merge with stone.
Negative Energy Protection Subject resists level and ability drains.
Obscure Object Masks object against divination.
Prayer Allies gain +1 on most rolls, and enemies suffer -1.
Protection from Elements Absorb 12 damage/level from one kind of energy.
Remove Blindness/Deafness Cures normal or magical conditions.
Remove Curse Frees object or person from curse.
Remove Disease Cures all diseases affecting subject.
Searing Light Ray deals 1d8/two levels, more against undead.
Speak with Dead Corpse answers one question/two levels.
Speak with Plants The caster can talk to normal plants and plant creatures.
Stone Shape Sculpts stone into any form.
Summon Monster III Calls outsider to fight for the caster.
Water Breathing Subjects can breathe underwater.
Water Walk Subject treads on water as if solid.
Wind Wall Deflects arrows, smaller creatures, and gases.

4th-level
Air Walk Subject treads on air as if solid (climb at 45-degree angle).
Control Water Raises or lowers bodies of water.
Cure Critical Wounds Cures 4d8 +1/level damage (max +20).
Death Ward Grants immunity to death spells and effects.
Dimensional Anchor Bars extradimensional movement.
Discern Lies Reveals deliberate falsehoods.
Dismissal Forces a creature to return to native plane.
Divination Provides useful advice for specific proposed actions.
Divine Power The caster gains attack bonus, 18 Str, and 1 hp/level.
Freedom of Movement Subject moves normally despite impediments.
Giant Vermin Turns insects into giant vermin.
Greater Magic Weapon +1 bonus/three levels (max +5).
Imbue with Spell Ability Transfer spells to subject.
Inflict Critical Wounds Touch attack, 4d8 +1/level damage (max +20).
Lesser Planar Ally Exchange services with an 8 HD outsider.
Neutralize Poison Detoxifies venom in or on subject.
Poison Touch deals 1d10 Con damage, repeats in 1 min.
Repel Vermin Insects stay 10 ft. away.
Restoration Restores level and ability score drains.
Sending Delivers short message anywhere, instantly.
Spell Immunity Subject is immune to one spell/four levels.
Status Monitors condition, position of allies.
Summon Monster IV Calls outsider to fight for the caster.
Tongues Speak any language.

5th-level
Atonement Removes burden of misdeeds from subject.
Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
Circle of Doom Deals 1d8 +1/level damage in all directions.
Commune Deity answers one yes-or-no question/level.
Dispel Chaos/Evil/Good/Law +4 bonus against attacks.
Ethereal Jaunt The caster becomes ethereal for 1 round/level.
Flame Strike Smites foes with divine fire (1d6/level).
Greater Command As command, but affects one subject/level.
Hallow Designates location as holy.
Healing Circle Cures 1d8 +1/level damage in all directions.
Insect Plague Insect horde limits vision, inflicts damage, and weak creatures flee.
Mark of Justice Designates action that will trigger curse on subject.
Plane Shift Up to eight subjects travel to another plane.
Raise Dead Restores life to subject who died up to 1 day/level ago.
Righteous Might The caster's size increases, and the caster gains +4 Str.
Scrying Spies on subject from a distance.
Slay Living Touch attack kills subject.
Spell Resistance Subject gains +12 +1/level SR.
Summon Monster V Calls outsider to fight for the caster.
True Seeing See all things as they really are.
Unhallow Designates location as unholy.
Wall of Stone Creates a stone wall that can be shaped.

6th-level
Animate Objects Objects attack the caster's foes.
Antilife Shell 10-ft. field hedges out living creatures.
Banishment Banishes 2 HD/level extraplanar creatures.
Blade Barrier Blades encircling the caster deal 1d6 damage/level.
Create Undead Ghouls, shadows, ghasts, wights, or wraiths.
Etherealness Travel to Ethereal Plane with companions.
Find the Path Shows most direct way to a location.
Forbiddance Denies area to creatures of another alignment.
Geas/Quest As lesser geas, plus it affects any creature.
Greater Dispelling As dispel magic, but up to +20 on check.
Greater Glyph of Warding As glyph of warding, but up to 10d8 damage or 6th level spell.
Harm Subject loses all but 1d4 hp.
Heal Cures all damage, diseases, and mental conditions.
Heroes' Feast Food for one creature/level cures and blesses.
Planar Ally As lesser planar ally, but up to 16 HD.
Summon Monster VI Calls outsider to fight for the caster.
Wind Walk The caster and the caster's allies turn vaporous and travel fast.
Word of Recall Teleports the caster back to designated place.

7th-level
Blasphemy Kills, paralyzes, weakens, or dazes nonevil subjects.
Control Weather Changes weather in local area.
Destruction Kills subject and destroys remains.
Dictum Kills, paralyzes, weakens, or dazes nonlawful subjects.
Greater Restoration As restoration, plus restores all levels and ability scores
Greater Scrying As scrying, but faster and longer.
Holy Word Kills, paralyzes, weakens, or dazes nongood subjects.
Refuge Alters item to transport its possessor to the caster.
Regenerate Subject's severed limbs grow back.
Repulsion Creatures can't approach the caster.
Resurrection Fully restore dead subject.
Summon Monster VII Calls outsider to fight for the caster.
Word of Chaos Kills, confuses, stuns, or deafens nonchaotic subjects.

8th-level
Antimagic Field Negates magic within 10 ft.
Cloak of Chaos +4 AC, +4 resistance, and SR 25 against lawful spells.
Create Greater Undead Mummies, spectres, vampires, or ghosts.
Discern Location Exact location of creature or object.
Earthquake Intense tremor shakes 5-ft./level radius.
Fire Storm Deals 1d6 fire damage/level.
Greater Planar Ally As lesser planar ally, but up to 24 HD.
Holy Aura +4 AC, +4 resistance, and SR 25 against evil spells.
Mass Heal As heal, but with several subjects.
Shield of Law +4 AC, +4 resistance, and SR 25 against chaotic spells.
Summon Monster VIII Calls outsider to fight for the caster.
Symbol Triggered runes have array of effects.
Unholy Aura +4 AC, +4 resistance, and SR 25 against good spells.

9th-level
Astral Projection Projects the caster and companions into Astral Plane.
Energy Drain Subject gains 2d4 negative levels.
Gate Connects two planes for travel or summoning.
Implosion Kills one creature/round.
Miracle Requests a deity's intercession.
Soul Bind Traps newly dead soul to prevent resurrection.
Storm of Vengeance Storm rains acid, lightning, and hail.
Summon Monster IX Calls outsider to fight for the caster.
True Resurrection As resurrection, plus remains aren't needed.