Bard Spells

0-level (Cantrips)
Dancing Lights Figment torches or other lights.
Daze Creature loses next action.
Detect Magic Detects spells and magic items within 60 ft.
Flare Dazzles one creature (-1 attack).
Ghost Sound Figment sounds.
Light Object shines like a torch.
Mage Hand 5-pound telekinesis.
Mending Makes minor repairs on an object.
Open/Close Opens or closes small or light things.
Prestidigitation Performs minor tricks.
Read Magic Read scrolls and spellbooks.
Resistance Subject gains +1 on saving throws.

Alarm Wards an area for 2 hours/level.
Cause Fear One creature flees for 1d4 rounds.
Charm Person Makes one person the caster’s friend.
Cure Light Wounds Cures 1d8 +1/level damage (max +5).
Detect Secret Doors Reveals hidden doors within 60 ft.
Erase Mundane or magical writing vanishes.
Expeditious Retreat Doubles the caster’s speed.
Feather Fall Objects or creatures fall slowly.
Grease Makes 10-ft. square or one object slippery.
Hypnotism Fascinates 2d4 HD of creatures.
Identify Determines single feature of magic item.
Mage Armor Gives subject +4 armor bonus.
Magic Weapon Weapon gains +1 bonus.
Message Whispered conversation at distance.
Protection from Chaos/
+2 AC and saves, counter mind control, hedge out elementals and outsiders.
Silent Image Creates minor illusion of the caster’s design.
Sleep Put 2d4 HD of creatures into comatose slumber.
Summon Monster I Calls outsider to fight for the caster.
Unseen Servant Creates invisible force that obeys the caster’s commands.
Ventriloquism Throws voice for 1 min./level.

Animal Trance Fascinates 2d6 HD of animals.
Blindness/Deafness Makes subject blind or deaf.
Blur Attacks miss subject 20% of the time.
Bull's Strength Subject gains 1d4+1 Str for 1 hr./level.
Cat's Grace Subject gains 1d4+1 Dex for 1 hr./level.
Cure Moderate Wounds Cures 2d8 +1/level damage (max +10).
Darkness 20-ft. radius of supernatural darkness.
Daylight 60-ft. radius of bright light.
Delay Poison Stops poison from harming subject for 1 hour/level.
Detect Thoughts Allows "listening" to surface thoughts.
Enthrall Captivates all within 100 ft. + 10 ft./level.
Glitterdust Blinds creatures, outlines invisible creatures.
Hold Person Holds one person helpless for 1 round/level.
Hypnotic Pattern Fascinates 2d4+1 HD/level of creatures.
Invisibility Subject is invisible for 10 min./level or until it attacks.
Levitate Subject moves up and down at the caster’s direction.
Locate Object Senses direction toward object (specific or type).
Magic Mouth Speaks once when triggered.
Minor Image As silent image, plus some sound.
Mirror Image Creates decoy duplicates of the caster (1d4 +1/three levels, max 8.)
Misdirection Misleads divinations for one creature or object.
Obscure Object Masks object against divination.
Pyrotechnics Turns fire into blinding light or choking smoke.
Scare Panics creatures up to 5 HD (15-ft. radius).
See Invisibility Reveals invisible creatures or objects.
Shatter Sonic vibration damages objects or crystalline creatures.
Silence Negates sound in 15-ft. radius.
Sound Burst Deals 1d8 sonic damage to subjects; may stun them.
Suggestion Compels subject to follow stated course of action.
Summon Monster II Calls outsider to fight for the caster.
Summon Swarm Summons swarm of small crawling or flying creatures.
Hideous Laughter Subject loses actions for 1d3 rounds.
Tongues Speak any language.
Undetectable Alignment Conceals alignment for 24 hours.
Whispering Wind Sends a short message one mile/level.

Bestow Curse -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
Blink The caster randomly vanishes and reappears for 1 round/level.
Charm Monster Makes monster believe it is the caster’s ally.
Hear or see at a distance for 1 min./level.
Confusion Makes subject behave oddly for 1 round/level.
Cure Serious Wounds Cures 3d8 +1/level damage (max +15).
Dispel Magic Cancels magical spells and effects.
Displacement Attacks miss subject 50%.
Emotion Arouses strong emotion in subject.
Fear Subjects within cone flee for 1 round/level.
Gaseous Form Subject becomes insubstantial and can fly slowly.
Greater Magic Weapon +1 bonus/three levels (max +5).
Gust of Wind Blows away or knocks down smaller creatures.
Haste Extra partial action and +4 AC.
Illusory Script Only intended reader can decipher.
Invisibility Sphere Makes everyone within 10 ft. invisible.
Keen Edge Doubles normal weapon's threat range.
Lesser Geas Commands subject of 7 HD or less.
Magic Circle against
As protection spells, but 10-ft. radius and 10 min./level.
Major Image As silent image, plus sound, smell and thermal effects.
Phantom Steed Magical horse appears for 1 hour/level.
Remove Curse Frees object or person from curse.
Remove Disease Cures all diseases affecting subject.
Scrying Spies on subject from a distance.
Sculpt Sound Creates new sounds or changes existing ones.
Sepia Snake Sigil Creates text symbol that immobilizes reader.
Slow One subject/level takes only partial actions, -2 AC, -2 melee rolls.
Summon Monster III Calls outsider to fight for the caster.
Tiny Hut Creates shelter for 10 creatures.
Wind Wall Deflects arrows, smaller creatures, and gases.

Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
Cure Critical Wounds Cures 4d8 +1/level damage (max +20).
Detect Scrying Alerts the caster of magical eavesdropping.
Dimension Door Teleports the caster and up to 500 lb.
Dismissal Forces a creature to return to native plane.
Dominate Person Controls humanoid telepathically.
Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, etc.)
Hold Monster As hold person, but any creature.
Improved Invisibility As invisibility, but subject can attack and stay invisible.
Legend Lore Learn tales about a person, place, or thing.
Locate Creature Indicates direction to familiar creature.
Modify Memory Changes 5 minutes of subject's memories.
Neutralize Poison Detoxifies venom in or on subject.
Rainbow Pattern Lights prevent 24 HD of creatures from attacking or moving away.
Secure Shelter Creates sturdy cottage.
Shout Deafens all within cone and deals 2d6 damage.
Summon Monster IV Calls outsider to fight for the caster.

Contact Other Plane Ask question of extraplanar entity.
Control Water Raises or lowers bodies of water.
Dream Sends message to anyone sleeping.
False Vision Fools scrying with an illusion.
Greater Dispelling As dispel magic, but +20 on check.
Healing Circle Cures 1d8 +1/level damage in all directions.
Mind Fog Subjects in fog get -10 Wis, Will checks.
Mirage Arcana As hallucinatory terrain, plus structures.
Mislead Turns the caster invisible and creates illusory double.
Nightmare Sends vision dealing 1d10 damage, fatigue.
Persistent Image As major image, but no concentration required.
Summon Monster V Calls outsider to fight for the caster.

Control Weather Changes weather in local area.
Eyebite Charm, fear, sicken or sleep one subject.
Geas/Quest As lesser geas, plus it affects any creature.
Greater Scrying As scrying, but faster and longer.
Mass Haste As haste, affects one/level subjects.
Mass Suggestion As suggestion, plus one/level subjects.
Permanent Image Includes sight, sound, and smell.
Plane Shift Up to eight subjects travel to another plane.
Programmed Image As major image, plus triggered by event.
Project Image Illusory double can talk and cast spells.
Repulsion Creatures can't approach the caster.
Summon Monster VI Calls outsider to fight for the caster.
Veil Changes appearance of group of creatures.