Water Elem
- Medium-size: As Medium-size creatures, elems have no special bonuses or penalties due to their size.
- Ability Score Adjustments: +2 Wisdom, +2 Charisma, -2 Strength: Water elems are contemplative and well-spoken, but not physically powerful.
- Base speed: Water elem base speed is 20 feet. In addition, they have a swim speed of 20 feet. A race with a swim speed can move through the water at the listed speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. The race can always take 10 on Swim checks, even if rushed or threatened. Races can use the run action while swimming, provided they swim in a straight line.
- Breathe Water: Water elems can breathe water as an extraordinary ability.
- Racial Bonus: +2 racial bonus to all saves against water spells and effects.
- Resistance: Cold resistance 2.
- Arcane Bonus: Water elems receive a +1 bonus to caster level when casting spells with the [Water] modifier or from the Water Domain.
- Automatic Languages: Common and Aquan. Bonus Languages: Any (other than secret languages).
- Favored Class: Cleric. A multiclass water elem’s cleric class does not count when determining whether or not there is an XP penalty for multiclassing (see PHB, Chapter 3, Experience for Multiclass Characters). Water elems find that spiritual pursuits appeal to their meditative nature.
- Level Equivalent: +0