Template: Night-Adapted Race
- Night Eyes: A night-adapted race has darkvision 60 ft. If the base species already has darkvision, its range is increased by 60 ft. The “shine” applied to the night-adapted race’s eyes allows them to see in the dark much more efficiently than members of their base species.
- Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a night-adapted race for 1 round. They also suffer a -1 circumstance penalty on all attack rolls, saves, and checks when operating in bright light. If the base species already had such a penalty, then it is increased by -1.
- Automatic Languages: As base species, plus Undercommon.
- Level Equivalent: Same as base species.