Template: High-G Race
- +2 Strength, +2 Constitution, -4 Dexterity: High-G races are extraordinarily strong and tough, but their movements are clumsier than their base species.
- Excellent Stamina: High-G races gain a +4 racial bonus to checks for physical actions that extend over a period of time (running, swimming, holding their breath, and so on).
- High-G races suffer a -2 racial penalty to Jump, Balance, Tumbling, and Freefall checks. High- G races are clumsy at tasks requiring grace.
- High-G Acclimation: High-G races are used to high gravity rather than standard gravity. Therefore, they use the chart below instead of the standard gravity modifiers (see GG, Chapter 5, Gravity.)
Gravity | Dex | Str | Misc | Fall | Flying
|
| Mod | Mod | Mod* | Mod** | Mod
|
Microgravity | -16 | +16 | x16 | 1/16 | x5
|
Very Low | -8 | +8 | x8 | 1/8 | x4
|
Low | -4 | +4 | x4 | 1/4 | x3
|
Standard | -2 | +2 | x2 | 1/2 | x2
|
High | — | — | — | — | —
|
Very High | -2 | -2 | 1/2 | x2 | 1/2
|
Extreme | -4 | -4 | 1/4 | x4 | 1/3
|
*Applies to Jump checks, carrying capacity, up speed, base speed, and range increments.
**Applies to falling damage and down speed.
- Automatic Languages: As base species.
- Level Equivalent: Same as base species +1.