Color | Shape | Effect | Market Price
|
Deep green | Prism | Damage reduction 1/+1* | 1,000 gp
|
Deep yellow | Spindle | Damage reduction 2/+2** | 2,000 gp
|
Pulsing blue | Ellipsoid | Creature may cast detect magic at will. | 3,000 gp
|
Sparkling green | Sphere | Damage reduction 3/+3*** | 4,000 gp
|
Cracked | Ellipsoid | +1 competence bonus to checks | 5,000 gp
|
Incandescent green | Sphere | +1 competence bonus to Fort saves | 6,000 gp
|
Incandescent red | Rhomboid | +1 competence bonus to Ref saves | 6,000 gp
|
Incandescent white | Prism | +1 competence bonus to Will saves | 6,000 gp
|
Pulsing black | Spindle | +1 competence bonus to attack rolls | 7,000 gp
|
Sparkling blue | Spindle | Damage reduction 4/+4† | 8,000 gp
|
Vibrant yellow | Prism | +1 competence bonus to damage rolls | 9,000 gp
|
Pitch black | Ellipsoid | Prevents level drain†† | 10,000 gp
|
Pulsing red | Sphere | Prevents death††† | 11,000 gp
|
Sparking green | Rhomboid | Damage reduction 5/+5‡ | 16,000 gp
|
* After absorbing 10 hp of damage, the stone burns out and turns dull gray. Does not stack with other damage reduction.