Lizardfolk
- Ability Score Adjustments: +2 Strength, +2 Constitution, -2 Intelligence. Lizardfolk are strong and resilient, but somewhat slow-witted.
- Medium: As Medium-size creatures, lizardfolk have no special bonuses or penalties due to their size.
- Base speed: izardfolk base move is 30 feet.
- Natural Armor: +5 natural bonus to AC due to their thick, scaly hide.
- Natural Attacks: A lizardfolk can make two claw attacks and one bite attack. When not wearing gloves, its claw attacks deal 1d4 points of damage plus Strength modifier; a bite attack deals 1d4 points of damage plus one-half Strength modifier as a secondary attack. The bite attack is at a -5 penalty to the attack roll.
- Racial Bonus: +4 racial bonus to Freefall, Jump, Swim, and Balance checks. A lizardfolk’s tail serves as a counterbalance and assists in swimming.
- Strong Lungs: Lizardfolk can hold their breath for a number of rounds equal to four times their Constitution score before having to check for drowning. Lizardfolk can hold their breath twice as long as a human.
- Automatic Languages: Draconic. Bonus Languages: Common.
- Favored Class: Druid. A multiclass lizardfolk’s Druid class does not count when determining whether or not there is an XP penalty for multiclassing (see PHB, Chapter 3, Experience for Multiclass Characters). Lizardfolk are extremely attuned to the natural processes of their environment.
- Level Equivalent: +2
Racial Feats
- MULTIATTACK [GENERAL]
- You are adept at using all of your natural weapons at once.
- Prerequisites: Three or more natural attacks.
- Benefit: Your secondary attacks with natural weapons suffer only a -2 penalty to the attack roll.
- Normal: Without this feat, your secondary natural attacks suffer a -5 penalty to the attack roll.
- IMPROVED MULTIATTACK [GENERAL]
- You can use all of your natural weapons at once without penalty.
- Prerequisites: Multiattack.
- Benefit: Your secondary attacks with natural weapons do not suffer a penalty to the attack roll.
- Normal: Without this feat or Multiattack, your secondary natural attacks suffer a -5 penalty to the attack roll. With Multiattack, your secondary natural attacks suffer a -2 penalty to the attack roll.
- SCALY HIDE [GENERAL]
- Your leathery skin has become even more resistant to damage than usual among your race, although the stiff hide slows you down.
- Prerequisites: Character level 6+, lizardfolk only
- Benefit: You gain damage reduction 1/-, but your base speed is reduced by 5 feet. The damage reduction from this feat can stack with other forms of damage reduction.
- IMPROVED SCALY HIDE [GENERAL]
- Your hide has become extremely tough and weathered, but you are even slower than before.
- Prerequisites: Character level 12+, Scaly Hide, lizardfolk only
- Benefit: Your damage reduction from Scaly Hide increases to 2/-, and your base speed is reduced by an additional 5 feet. The damage reduction from this feat can stack with other forms of damage reduction.
- ZITHSALA [GENERAL]
- By eating a bit of flesh from a dead enemy, you can prevent that corpse from rising again as an undead.
- Prerequisites: Lizardfolk only.
- Benefit: As a full round action, you may perform the rite of zithsala on a corpse. To do so, you must eat a small portion of the corpse’s flesh. Once you have performed the rite on a corpse, it cannot be animated as an undead. This effect ends if the corpse is brought back to life normally.