Ith-kon
- Ability Score Adjustments: +2 Strength, -2 Wisdom, -2 Intelligence: The ithkon were bred as servitors, and then moved into other roles, but the marks of their origins remain.
- Medium: As Medium-size creatures, ith-kon have no special bonuses or penalties due to their size.
- Base speed: Ith-kon base speed is 30 feet.
- Aberration traits: As aberrations, ith-kon are immune to spells that target humanoids, such as charm person and hold person.
- Darkvision: Darkvision up to 120 feet.
- Chameleon Skin (Ex): Ith-kon can change their skin color to blend into their background at will. They receive a racial bonus of +10 to Hide checks. This ability does not function in bright light.
- Psionic Scouting (Sp): Once per day as a standard action, ith-kon can cast clairaudience/clairvoyance as a 6th-level sorcerer. However, unlike the spell, the ith-kon cannot use this ability to see further away than 300 feet.
- Mental Blast (Sp): An ith-kon may use this ability as a standard action against an opponent it can see within 20 feet a number of times per day equal to 1 plus its Cha bonus, if any. The target must make a Will save (DC 10 + the ith-kon’s character level + the ith-kon’s Cha modifier) or be stunned for 1 round. This ability cannot be used in conjunction with the ith-kon’s psionic scouting ability.
- Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds an ith-kon for one round. Ith-kon also suffer a -1 circumstance penalty on all attack rolls, saves, and checks when operating in bright light.
- Automatic Languages: Common and Undercommon. Bonus Languages: Draconic, Dwarven, Elven, Gnoll, and Orc.
- Favored Class: Rogue. A multiclass ith-kon’s rogue class does not count when determining whether or not there is an XP penalty for multiclassing (see PHB, Chapter 3, Experience for Multiclass Characters). The ith-kon were born and bred to be stealthy commandos operating in hostile areas.
- Level Equivalent: +0.
Ith-kon Racial Feats
- IMPROVED MENTAL BLAST
- Your mental blast is extremely powerful.
- Prerequisites: Ith-kon only.
- Benefit: When you select this feat, choose one of the following benefits:
- Increased DC: The DC of the Will save against your mental blast ability is increased by 2.
- Increased Duration: Creatures affected by your mental blast are stunned for 1 additional round.
- Increased Range: The range for your mental blast is increased by 20 feet.
- Extra Use: You may use your mental blast an additional three times per day.
- Special: You may take this feat multiple times. You may select different benefits each time or choose the same benefit multiple times. All benefits stack.
- MINDSPEECH
- You retain the mind flayer ability for telepathy,though your range is not as great as the dark masters’.
- Prerequisites: 1st level only, ith-kon only.
- Benefit: You may communicate telepathically with any creature within 20 feet that has a language. This is a supernatural ability.
- SEER
- You have spent time mastering your psionic scouting ability.
- Prerequisites: Ith-kon only.
- Benefit: You may use your psionic scouting ability an additional two times per day.
- Special: You may take this feat multiple times.