Drow
- Ability Score Adjustments:+2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma: The drow value a sharp aim, a .sharper mind, and an even sharper tongue. However. millenniums away from the light of any sun have sapped their health.
- Size:Medium-size: AS Medium-size creatures, drow have no special bonus es or penalties due to their size.
- Base Speed: Drow base speed is 30 feel.
- Immune: Immunity to magic sleep spells and effects.
- Racial Bonus: +2 racial save bonus against Enchantment spells or effects.
- Racial Bonus: +2 racial bonus on Will saves again t p II and spell-like abilities .
- Resistance: Spell resistance of II cIaas level. Don't count the equivalent level modifier for these purposes.
- Spell-Like Abilities: l/day-dancing lights, darkness and faeriefire. These abilities are as the spells cast by a sorcerer of the drow's character level.
- Darkvision: Drow can see in the dark up to 120 feet.
- Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drow for I round. Drow also suffer a -1 circumstance penalty on all attack roll , save , and check when operating in bright light.
- Proficient: Proficient with either longsword or rapier and with any kind of band-drawn bow. If the drow character has the Technical Proficiency feat when she is first created you can substitute proficiency with simple fi rean]l .
- Racial Bonus: +2 racial bonus on Listen. Search, and pot checks. A drow who comes within 5 feet of a secret or concealed door automatically gets to make a search check, whether she' searching or not.
- Automatic Languages: Elven and Undercommon.
- Bonus Languages: Abyssal, Common Draconic, Drow Sign Language, Goblin.
- Favored class: Sorcerer (male), cleric (female). A male drow's sorcerer class and a female drow s cleric class do not count when determining whether he or he suffer an XP penalty for multiclassiing.