MAGIC ITEMS (WANDS)

 

WANDS

Each wand has 50 charges when created.

 

Physical Description

A typical wand has an AC of 7, 5 hit points, a hardness of 5, and a break DC of 16.

 

Activation

Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area.

 

Wands
Minor
Medium
Major
Wand Market Price
01-05
-
-
Detect magic 375 gp
06-10
-
-
Light   375 gp
11-15
-
-
Detect secret doors  750 gp
16-20
-
-
Color spray 750 gp
21-25
-
-
Burning hands   750 gp
26-30
01-03
-
Charm person 750 gp
31-35
04-06
-
Enlarge 750 gp
36-40
07-09
-
Magic missile (1st-level caster) 750 gp
41-45
10-12
-
Shocking grasp 750 gp
46-50
13-15
-
Summon monster I  750 gp
51-55
16-18
-
Cure light wounds  750 gp
56-58
19-21
-
Magic missile (3rd-level caster)  2,250 gp
59
22-23
01-02
Magic missile (5th-level caster) 3,750 gp
60-63
24-26
03
Levitate 4,500 gp
64-66
27-29
04
Summon monster II 4,500 gp
67-69
30-32 
05
Silence 4,500 gp
70-72
33-35
06
Knock  4,500 gp
73-75
36-38
07
Daylight 4,500 gp
76-78
39-41
08-10
Invisibility 4,500 gp
79-81
42-44 
11-12
Shatter 4,500 gp
82-84
45-48
13-15
Bull’s strength 4,500 gp
85-87
49-50
16-17
Mirror image 4,500 gp
88-90
51-53
18-19 
Ghoul touch 4,500 gp
91-93
54-60 
20-21
Cure moderate wounds 4,500 gp
94-96
61-63
22-23
Hold person  4,500 gp
97-98
64-66
24-25
Acid arrow  4,500 gp
99
67-69
26-27
Web 4,500 gp
100
60-71
28-30
Darkness  4,500 gp
-
72  
31-33
Magic missile (7th-level caster) 5,250 gp
-
-
34-36
Magic missile (9th-level caster) 6,750 gp
-
73-75
37-39
Fireball (5th-level caster) 11,250 gp
-
76-80
40-41
Lightning bolt (5th-level caster) 11,250 gp
-
81-82
42-43
Summon monster III 11,250 gp
-
83-84
44-45
Keen edge 11,250 gp
-
85-86
46-47
Major image 11,250 gp
-
87-88
48-49
Slow 11,250 gp
-
89-90
50-51
Suggestion 11,250 gp
-
91-92
52-53
Dispel magic 11,250 gp
-
93-94
54-55
Cure serious wounds 11,250 gp
-
95
56-57
Contagion 11,250 gp
-
96
58
Charm person (heightened to 3rd-level spell) 11,250 gp
-
97 
59 
Fireball (6th-level caster) 13,500 gp
-
98-99
60-61
Searing light (6th-level caster) 13,500 gp
-
100 
62-63
Lightning bolt (6th-level caster) 13,500 gp
-
-
64-65
Fireball (8th-level caster) 18,000 gp
-
-
66-67
Lightning bolt (8th-level caster) 18,000 gp
-
-
68-69
Charm monster  21,000 gp
-
-
70-71 
Fear 21,000 gp
-
-
72-73
Improved invisibility 21,000 gp
-
-
74-75
Polymorph self  21,000 gp
-
-
76-77
Polymorph other  21,000 gp
-
-
78-79
Ice storm 21,000 gp
-
-
80-81
Summon monster IV 21,000 gp
-
-
82-83
Wall of ice 21,000 gp
-
-
84
Wall of fire 21,000 gp
-
-
85 
Ray of enfeeblement (heightened to 4th-level spell) 21,000 gp
-
-
86
Poison 21,000 gp
-
-
87
Suggestion (heightened to 4th-level spell) 21,000 gp
-
-
88-89
Neutralize poison   21,000 gp
-
-
90 
Inflict critical wounds  21,000 gp
-
-
91-92 
Cure critical wounds  21,000 gp
-
-
93
Restoration  21,000 gp
-
-
94
Fireball (10th-level caster) 22,500 gp
-
-
95
Lightning bolt (10th-level caster)   22,500 gp
-
-
96
Holy smite (8th-level caster) 24,000 gp
-
-
97
Chaos hammer (8th-level caster) 24,000 gp
-
-
98
Unholy blight (8th-level caster)  24,000 gp
-
-
99
Order’s wrath (8th-level caster)  24,000 gp
-
-
100
Stoneskin  37,700 gp*

 

*-The cost to create a wand of stoneskin is 10,500 gp, 840 XP, plus 12,500 gp for the material components.