MAGIC ITEMS (SCROLLS)

 

SCROLLS

A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. Using a scroll is basically like casting a spell.

 

Physical Description

A scroll has an AC of 9, 1 hit point, a hardness of 0, and a break DC of 8.

 

Activation

To activate a scroll, a spellcaster must read the spell written on it. Doing so involves several steps and conditions.

Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level).

Deciphering a scroll to determine its contents does not activate its magic unless it is a specially prepared cursed scroll. A character can decipher the writing on a scroll in advance so that he or she can proceed directly to the next step when the time comes to use the scroll.

Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll.

Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be.

To have any chance of activating a scroll spell, the caster must meet the following requirements:

The spell must be of the correct type (arcane or divine). Arcane spellcasters cannot cast divine spells from a scroll, nor can divine spellcasters cast arcane spells in this manner.

The user must have the spell on his or her class list.

The user must have the requisite ability score.

If the user meets all the requirements noted above, and the user’s caster level is at least equal to the spell’s caster level, the user can automatically activate the spell without a check. If the character meets all three requirements but his or her own caster level is lower than the scroll spell’s caster level, then the character has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If the character fails, he or she must make a Wisdom check (DC 5) to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.

 

Determine Effect

A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way. Assume the scroll spell’s caster level is always the minimum level required to cast the spell for the character who scribed the scroll (usually twice the spell’s level, minus 1), unless the caster specifically desires otherwise.

The writing for an activated spell disappears from the scroll.

 

Scroll Mishaps

In a mishap, the spell on the scroll has a reversed or harmful effect. The DM determines what sort of mishap occurs, with a surge of uncontrolled magic energy that deals 1d6 points of damage per spell level being the default.

Scroll Spell Levels
Minor
Medium
Major
Spell Level Spell’s Caster Level*
01-50
-
-
1st  1st 
51-95
01-05
-
2nd  3rd 
96-100
06-65
-
3rd  5th
-
66-95
01-05
4th 7th 
-
96-100
06-50
5th 9th
-
-
51-70
6th 11th
-
-
71-85
7th  13th
-
-
86-95
8th  15th
-
-
95-100
9th   17th

 

*These numbers assume that the creator is a cleric, druid, or wizard.

 

 

Arcane Spell Scrolls
1st-Level Arcane Spells
d% Spell Market Price
01-05 Burning hands 25 gp
06-10 Change self  25 gp
11-15 Charm person  25 gp
16-18 Color spray   25 gp
19-22  Detect secret doors 25 gp
23-25 Detect undead    25 gp
26-28 Enlarge 25 gp
29-31 Erase 25 gp
32-36 Feather fall 25 gp
37-39 Grease 25 gp
40-44 Identify 25 gp
45-47 Jump 25 gp
48-51 Mage armor  25 gp
52-54 Magic weapon  25 gp
55-57  Mount 25 gp
58-60 Ray of enfeeblement 25 gp
61-63 Reduce 25 gp
64-66 Shield 25 gp
67-69 Shocking grasp 25 gp
70-73 Silent image  25 gp
74-78  Sleep 25 gp
79-81 Spider climb 25 gp
82-84 Summon monster I   25 gp
85-87 Floating disk  25 gp
88-92 Unseen servant 25 gp
93-95 Ventriloquism 25 gp
96-100 DM’s choice of any 1st-level arcane spell -
2nd-Level Arcane Spells
d% Spell Market Price
01-03 Arcane lock 175 gp
04-08 Blindness/deafness  150 gp
09-13 Blur  150 gp
14-18 Bull’s strength 150 gp
19-22 Cat’s grace 150 gp
23-25  Darkvision 150 gp
26-30 Detect thoughts 150 gp
31-33 Flaming sphere 150 gp
34-38  Invisibility  150 gp
39-41 Knock 150 gp
42-46 Levitate 150 gp
47-51 Locate object 150 gp
52-54 Acid arrow 150 gp
55-59 Minor image 150 gp
60-64 Mirror image 150 gp
65-69 Misdirection 150 gp
70-72 Protection from arrows 150 gp
73-77 See invisibility 150 gp
78-80 Spectral hand   150 gp
81-83 Stinking cloud 150 gp
84-87 Summon monster II 150 gp
88-92 Summon swarm 150 gp
93-95 Web 150 gp
96-100 DM’s choice of any 2nd-level arcane spell -
3rd-Level Arcane Spells
d% Spell Market Price
01-05 Blink 375 gp
06-10  Clairaudience/clairvoyance 375 gp
11-15 Dispel magic 375 gp
16-20 Displacement 375 gp
21-25 Fireball  375 gp
26-28 Flame arrow 375 gp
29-31 Fly 375 gp
32-33 Gaseous form 375 gp
34-36 Greater magic weapon 375 gp
37-39 Halt undead 375 gp
40-42 Haste  375 gp
43-45 Hold person 375 gp
46-47 Invisibility sphere 375 gp
48-53 Lightning bolt 375 gp
54 Magic circle against chaos 375 gp
55 Magic circle against evil  375 gp
56 Magic circle against good 375 gp
57 Magic circle against law 375 gp
58-60 Nondetection     425 gp
61-65  Slow 375 gp
66-70 Spectral hand 375 gp
71-75 Suggestion  375 gp
76-79 Summon monster III 375 gp
80-84 Tongues  375 gp
85-87  Vampiric touch  375 gp
88-90 Water breathing 375 gp
91-100 DM’s choice of any 3rd-level arcane spell -
4th-Level Arcane Spells
d% Spell Market Price
01-05 Charm monster 700 gp
06-10 Confusion 700 gp
11-15 Contagion 700 gp
16-20 Detect scrying 700 gp
21-23 Dimensional anchor 700 gp
24-28 Dimension door 700 gp
29-33 Emotion 700 gp
34-36 Enervation  700 gp
37-39 Black tentacles 700 gp
40-44 Fear 700 gp
45-47 Fire shield  700 gp
48-50 Ice storm 700 gp
51-55 Improved invisibility 700 gp
56-58 Lesser geas 700 gp
59-64 Minor globe of invulnerability 700 gp
65-67 Phantasmal killer 700 gp
68-70 Polymorph other 700 gp
71-73  Polymorph self  700 gp
74-76 Remove curse 700 gp
77-79 Shadow conjuration 700 gp
80-82 Stoneskin 950 gp
83-84 Summon monster IV 700 gp
85-87 Wall of fire 700 gp
88-90 Wall of ice 700 gp
91-100 DM’s choice of any 4th-level arcane spell  -
5th-Level Arcane Spells
d% Spell Market Price
01-04 Interposing hand 1,125 gp
05-08  Cloudkill  1,125 gp
09-13 Cone of cold  1,125 gp
14-17  Dismissal 1,125 gp
18-21 Dominate person 1,125 gp
22-24 Feeblemind 1,125 gp
25-27 Greater shadow conjuration 1,125 gp
28-31 Hold monster 1,125 gp
32-35 Major creation 1,125 gp
36-40 Mind fog 1,125 gp
41-44 Passwall 1,125 gp
45-49 Persistent image 1,125 gp
50-53 Shadow evocation 1,125 gp
54-56 Stone shape 1,125 gp
57-60 Summon monster V  1,125 gp
61-64 Telekinesis 1,125 gp
65-69 Teleport  1,125 gp
70-73 Transmute mud to rock 1,125 gp
74-77 Transmute rock to mud 1,125 gp
78-81 Wall of force 1,125 gp
82-86 Wall of iron 1,175 gp
87-90 Wall of stone 1,125 gp
91-100 DM’s choice of any 5th-level arcane spell -
6th-Level Arcane Spells
d% Spell Market Price
01-04 Acid fog 1,650 gp
05-07 Analyze dweomer 1,650 gp
08-11 Antimagic field 1,650 gp
12-15 Forceful hand 1,650 gp
16-19 Chain lightning 1,650 gp
20-23 Circle of death 2,150 gp
24-26 Control water 1,650 gp
27-30 Disintegrate 1,650 gp
31-33 Eyebite 1,650 gp
34-37 Flesh to stone 1,650 gp
38-41 Globe of invulnerability 1,650 gp
42-45 Greater shadow evocation 1,650 gp
46-49 Mass suggestion 1,650 gp
50-52 Mislead  1,650 gp
53-57 Move earth 1,650 gp
58-61 Freezing sphere 1,650 gp
62-65 Programmed image 1,650 gp
66-70 Project image  1,650 gp
71-75 Repulsion  1,650 gp
76-78 Shades 1,650 gp
79-82 Stone to flesh 1,650 gp
83-86 Summon monster VI 1,650 gp
87-90 True seeing 1,900 gp
91-100 DM’s choice of any 6th-level arcane spell -
7th-Level Arcane Spells
d% Spell Market Price
01-05 Grasping hand  2,275 gp
06-10  Control undead   2,275 gp
11-15 Delayed blast fireball 2,275 gp
16-20 Ethereal jaunt 2,275 gp
21-25 Finger of death 2,275 gp
26-30 Forcecage 3,775 gp
31-35 Limited wish  3,775 gp
36-40 Mass invisibility 2,275 gp
41-45 Sword   2,275 gp
46-50 Power word, stun 2,275 gp
51-55 Prismatic spray 2,275 gp
56-60 Reverse gravity 2,275 gp
61-65   Sequester 2,275 gp
66-70 Spell turning 2,275 gp
71-75 Summon monster VII 2,275 gp
76-80 Teleport without error 2,275 gp
81-85 Vanish 2,275 gp
86-90 Vision 3,025 gp
91-100 DM’s choice of any 7th-level arcane spell -
8th-Level Arcane Spells
d% Spell Market Price
01-03 Antipathy  3,000 gp
04-08 Clenched fist 3,000 gp
09-13 Clone 4,000 gp
14-18 Demand 3,000 gp
19-23 Horrid wilting 3,000 gp
24-28 Incendiary cloud  3,000 gp
29-33 Mass charm 3,000 gp
34-38 Maze 3,000 gp
39-43 Mind blank 3,000 gp
44-48 Telekinetic sphere 3,000 gp
49-53 Irresistible dance 3,000 gp
54-58 Polymorph any object 3,000 gp
59-63 Power word, blind 3,000 gp
64-68 Prismatic wall  3,000 gp
69-73 Protection from spells  3,500 gp
74-78 Screen 3,000 gp
79-83  Summon monster VIII   3,000 gp
84-88 Sunburst 3,000 gp
89-90 Sympathy 4,500 gp
91-100 DM’s choice of any 8th-level arcane spell -
9th-Level Arcane Spells
d% Spell Market Price
01-07 Crushing hand 3,825 gp
08-14 Energy drain 3,825 gp
15-21 Imprisonment 3,825 gp
22-28 Meteor swarm 3,825 gp
29-35 Disjunction 3,825 gp
43-49 Prismatic sphere  3,825 gp
50-56 Shapechange 3,825 gp
57-63 Summon monster IX 3,825 gp
64-69 Time stop 3,825 gp
70-76 Wail of the banshee 3,825 gp
77-83 Weird 3,825 gp
84-90 Wish 3,825 gp
91-100 DM’s choice of any 9th-level arcane spell  28,825 gp**

*-Assumes no material component cost in excess of 1,000 gp and no XP cost in excess of 300 XP.

**-Assumes no material component cost in excess of 10,000 gp and no XP cost in excess of 5,000 XP.

 

 

Divine Spell Scrolls 

1st-Level Divine Spell Scrolls
d%
Spell Market Price
01-05
Bless 25 gp
06-10
Calm animals 25 gp
11-14
Command  25 gp
15-19
Cure light wounds 25 gp
20-22
Detect chaos 25 gp
23-25
Detect evil 25 gp
26-28 
Detect good 25 gp
29-31
Detect law  25 gp
32-34
Detect snares and pits 25 gp
35-39
Doom 25 gp
40-43
Entangle 25 gp
44-49
Faerie fire 25 gp
50-54
Inflict light wounds  25 gp
55-59
Invisibility to animals  25 gp
60-64
Invisibility to undead 25 gp
65-67
Magic fang 25 gp
68-70
Magic stone 25 gp
71-73
Magic weapon 25 gp
74-77
Sanctuary  25 gp
78-82
Shillelagh 25 gp
83-86
Summon monster I 25 gp
87-90
Summon nature’s ally I  25 gp
91-100
DM’s choice of any 1st-level divine spell -

2nd-Level Divine Spell Scrolls
d% Spell Market Price
01-05 Aid  150 gp
06-10  Augury 150 gp
11-15 Barkskin 150 gp
16-20 Bull’s strength 150 gp
21-25 Charm person or animal 150 gp
26-28  Chill metal  150 gp
29-31 Cure moderate wounds  150 gp
32-36 Delay poison 150 gp
37-39 Flame blade 150 gp
40-42 Flaming sphere 150 gp
43-47 Heat metal 150 gp
48-50 Hold animal  150 gp
51-55 Hold person 150 gp
56-58 Inflict moderate wounds 150 gp
59-63 Lesser restoration 150 gp
64-67 Silence 150 gp
68-70 Speak with animals 150 gp
71-75 Spiritual weapon 150 gp
76-79 Summon monster II  150 gp
80-83 Summon nature’s ally II  150 gp
84-85 Summon swarm 150 gp
86-90 Undetectable alignment 150 gp
91-100 DM’s choice of any 2nd-level divine spell -

 

3rd-Level Divine Spell Scrolls
d% Spell Market Price
01-02 Call lightning 375 gp
03-09 Cure serious wounds 375 gp
10-13  Dispel magic 375 gp
14-15 Dominate animal 375 gp
16-17 Greater magic fang 375 gp
18-19 Inflict serious wounds 375 gp
20-22 Invisibility purge 375 gp
23-26 Locate object  375 gp
27-28 Magic circle against chaos 375 gp
29-30 Magic circle against evil  375 gp
31-32 Magic circle against good 375 gp
33-34 Magic circle against law 375 gp
35-38 Negative energy protection  375 gp
39-41 Neutralize poison 375 gp
42-43 Plant growth 375 gp
44-46 Prayer 375 gp
47-51 Protection from elements 375 gp
52-53 Remove blindness/deafness  375 gp
54-56 Remove curse 375 gp
57-59 Remove disease 375 gp
60-62  Searing light 375 gp
63-65 Speak with dead 375 gp
66-67 Spike growth 375 gp
68-72 Stone shape 375 gp
73-75 Summon monster III 375 gp
76-78 Summon nature’s ally III 375 gp
79-80 Water breathing 375 gp
81-90 Water walk 375 gp
91-100 DM’s choice of any 3rd-level divine spell -

 

4th-Level Divine Spell Scrolls
d% Spell Market Price
01-02 Antiplant shell 700 gp
03-05 Control water 700 gp
06-12 Cure critical wounds 700 gp
13-19 Discern lies 700 gp
20-24 Dispel magic  700 gp
25-27 Divine power 700 gp
28-34 Flame strike 700 gp
35-41 Freedom of movement 700 gp
42-47 Giant vermin 700 gp
48-50 Greater magic weapon 700 gp
51-53 Inflict critical wounds  700 gp
54-55  Lesser planar ally 700 gp
56-62 Neutralize poison 700 gp
63-66 Quench 700 gp
67-68  Restoration  800 gp
69-71 Rusting grasp  700 gp
72-74 Spell immunity 700 gp
75-76 Spike stones 700 gp
77-80 Summon monster IV 700 gp
81-82 Summon nature’s ally IV 700 gp
83-90 Tongues 700 gp
91-100 DM’s choice of any 4th-level divine spell  -

 

5th-Level Divine Spell Scrolls
d%
Spell Market Price
01-07
Break enchantment   1,125 gp
08-13
Commune 1,625 gp
14-15
Control winds 1,125 gp
16-22
Cure critical wounds 1,125 gp
23-26
Dispel evil 1,125 gp
27-29
Dispel good 1,125 gp
30-35
Flame strike 1,125 gp
36-38
Greater command 1,125 gp
39-40
Hallow 6,125 gp*
41-43
Healing circle  1,125 gp
44-45
Ice storm  1,125 gp
46-50
Insect plague 1,125 gp
51-57
Raise dead 1,625 gp
58-60
Righteous might 1,125 gp
61-63
Slay living 1,125 gp
64-65
Spell resistance  1,125 gp
66-67
Summon monster V 1,125 gp
68-69
Summon nature’s ally V 1,125 gp
70-72
Transmute rock to mud  1,125 gp
73-74
True seeing 1,375 gp
75
Unhallow  6,125 gp*
76-78
Wall of fire 1,125 gp
79-80
Wall of stone 1,125 gp
81-90
Wall of thorns 1,125 gp
91-100
DM’s choice of any 5th-level divine spell  -
*-Allows for up to a 4th-level spell to be tied to the hallowed or unhallowed area.

 

6th-Level Divine Spell Scrolls
d%
Spell Market Price
01-08 
Antilife shell 1,650 gp
09-14
Blade barrier 1,650 gp
15-19
Find the path 1,650 gp
20-23
Fire seeds 1,650 gp
24-28
Geas/Quest 1,650 gp
29-34
Harm 1,650 gp
35-41
Heal 1,650 gp
42-47
Heroes’ feast 1,650 gp
48-55
Planar ally 1,650 gp
56-57
Repel wood  1,650 gp
58-60
Stone tell  1,650 gp
61-68
Summon monster VI 1,650 gp
69-71 
Transport via plants 1,650 gp
72-77 
Wall of stone 1,650 gp
78-80
Wind walk 1,650 gp
81-90
Word of recall 1,650 gp
91-100
DM’s choice of any 6th-level divine spell  1,650 gp

 

7th-Level Divine Spell Scrolls
d%
Spell Market Price
01-11
Control weather 2,275 gp
12-18
Creeping doom   2,275 gp
19-25 
Destruction 2,275 gp
26-32
Dictum 2,275 gp
33-36
Fire storm 2,275 gp
37-40
Greater restoration  4,775 gp
41-47
Holy word 2,275 gp
48-54
Regenerate 2,275 gp
55-61
Repulsion 2,275 gp
62-68 
Resurrection 2,775 gp
69-72
Summon monster VII  2,275 gp
73-76
Transmute metal to wood  2,275 gp
77-80
True seeing 2,525 gp
81-90
Word of chaos 2,275 gp
91-100
DM’s choice of any 7th-level divine spell -

8th-Level Divine Spell Scrolls
d%
Spell Market Price
01-06
Antimagic field 3,000 gp
07-12 
Creeping doom 3,000 gp
13-18 
Discern location  3,000 gp
19-25
Earthquake 3,000 gp
26-30
Finger of death 3,000 gp
31-35
Fire storm 3,000 gp
36-44 
Holy aura 3,000 gp
45-50
Mass heal  3,000 gp
51-56
Repel metal or stone 3,000 gp
57-62
Reverse gravity 3,000 gp
63-68
Summon monster VIII  3,000 gp
69-74 
Sunburst 3,000 gp
75-80
Unholy aura  3,000 gp
81-90
Whirlwind  3,000 gp
91-100
DM’s choice of any 8th-level divine spell  -

 

9th-Level Divine Spell Scrolls
d%
Spell Market Price
01-07
Earthquake 3,825 gp
08-14
Elemental swarm  3,825 gp
15-26 
Energy drain 3,825 gp
27-38
Implosion  3,825 gp
39-50
Miracle 28,825 gp*
51-57
Shapechange  3,825 gp
58-68
Storm of vengeance 3,825 gp
69-80
Summon monster IX 3,825 gp
81-90 
True resurrection 8,825 gp
91-100
DM’s choice of any 9th-level divine spell  -

 

*-Assumes powerful request but no expensive material components in excess of 100 gp and no additional XP cost.