Robot: Models

Recon Drone
Recon Robot Exp1: CR -; Tiny Construct;
HD 1/2d10; hp 2;
Init +1 (Dex); Spd 60 ft., fly 50 ft. (good);
AC 13 (+2 size, +1 Dex); Atk -;
SQ Construct, lowlight vision, ambidexterity, darkvision 60 ft.;
AL N;
Fort +0, Ref +1, Will +0;
Str 4, Dex 12, Con -, Int 12, Wis 10, Cha 8.
Class Skills: Disable Device, Open Lock, Freefall, Hide, Listen, Move Silently, Search, Speak Language, Spot, Use Device.
Skills: Freefall +5, Hide +5, Listen +6, Move Silently +8, Open Lock +5, Search +7, Spot +6.
Feats: Skill Focus (Move Silently), Technical Proficiency.
Upgrades: 360° vision, darkvision, emergency beacon, hoverlift, improved audio sensors, improved visual sensors, language module (Common), multiple legs, personal communicator, remote operations unit, sensory recorder, telescopic vision, transform conversion.
Possessions: None.
Cost: 13,660 cr.

Technical Robot
Technical Robot Exp1: CR -; Medium-size Construct;
HD 2d10; hp 11;
Init -1 (Dex); Spd 40 ft.;
AC 9 (-1 Dex); Atk -;
SQ Construct, low-light vision, ambidexterity;
AL N;
Fort +0, Ref -1, Will +2;
Str 12, Dex 8, Con -, Int 12, Wis 10, Cha 8.
Class Skills: Craft, Demolitions, Disable Device, Freefall, Open Lock, Pilot, Profession, Repair, Search, Use Device.
Skills: Craft (electronics) +5, Disable Device +5, Freefall +3, Open Lock +3, Repair +8, Search +4, Use Device +5.
Feats: Skill Focus (Repair), Technical Proficiency.
Upgrades: Biosynthetic conversion, integral toolkit (basic, electronics, mechanics, robotics), language module (Common), storage compartment.
Possessions: None.
Cost: 6,650 cr.

Medical Robot
Medical Robot Exp2: CR —; Medium-size Construct;
HD 2d10; hp 11;
Init –1 (Dex); Spd 40 ft.;
AC 9 (–1 Dex); Atk —;
SQ Construct, low-light vision, ambidexterity;
AL N;
Fort +0, Ref –1, Will +2;
Str 12, Dex 8, Con —, Int 12, Wis 10, Cha 8.
Class Skills: Freefall, Heal, Knowledge (biology), Knowledge (chemistry), Listen, Profession, Search, Speak Language, Spot, Use Device.
Skills: Heal +8, Knowledge (biology) +6, Knowledge (chemistry) +6, Listen +3, Profession (pharmacist) +4, Profession (surgeon) +4, Search +4, Spot +3, Use Device +4.
Feats: Skill Focus (Heal), Technical Proficiency.
Upgrades: Biosynthetic conversion, language module (Common), storage compartment, medical package.
Possessions: None.
Cost: 8,470 cr.

Security Robot
Security Robot War1: CR 3; Medium-size Construct;
HD 2d10 plus 1d8 (war); hp 15;
Init +0; Spd 40 ft.;
AC 15 (+5 armor); Atk +2 melee (1d6+1, slam) or +2 ranged (2d10, laser pistol);
SQ Construct, low-light vision, ambidexterity, DR 5/—;
AL N;
Fort +2, Ref +0, Will +0;
Str 12, Dex 10, Con —, Int 12, Wis 10, Cha 8.
Skills: Freefall +4, Intimidate +3, Jump +4.
Feats: Technical Proficiency, Weapon Focus (laser pistol).
Upgrades: Biosynthetic conversion, combat programming, enhanced Dexterity, integral laser pistol, integral laser sight, language module (Common), reinforced construction 5, storage compartment.
Possessions: Armor vest, laser pistol, minicell.
Cost: 19,050 cr.

Military Robot
Military Robot War5: CR 7; Medium-size Construct;
HD 2d10 plus 5d8 (war); hp 34;
Init +6 (Dex, Improved Initiative); Spd 60 ft. (wheels), 50 ft. (tracks);
AC 20 (+10 natural); Atk +8 melee (1d6+3, slam) or +8 ranged (3d10, assault laser);
SQ Construct, low-light vision, ambidexterity, DR 10/—, darkvision 60 ft.;
AL N;
Fort +4, Ref +2, Will +1;
Str 16, Dex 14, Con —, Int 12, Wis 10, Cha 8.
Skills: Climb +8 (+10 with legs), Freefall +7, Jump +8, Swim +8.
Feats: Improved Initiative, Weapon Focus (assault laser), Technical Proficiency.
Upgrades: Combat programming, enhanced Dexterity, enhanced Strength, integral assault laser, integral laser sight, language module (Common), reinforced construction 10, storage compartment, tracks, transform conversion, wheels.
Possessions: None.
Cost: 60,650 cr.