If you want to determine whether your character's gear is heavy enough to slow him or her down (more than the armor already does), total the weight of all his or her armor, weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity.
If your character is wearing armor, use the worse figure (from armor or from weight) for each category. Do not stack the penalties.
A character can lift up to the maximum load over his or her head.
A character can lift up to double the maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can only move 5 feet per round (as a fullround action).
A character can generally push or drag along the ground up to five times the maximum load. Favorable conditions (smooth ground, dragging a slick object) can double these numbers, and bad circumstances (broken ground, pushing an object that snags) can reduce them to onehalf or less.
The figures on Table: Carrying Capacity are for Mediumsize creatures. Larger creatures can carry more weight depending on size category: Large (x2), Huge (x4), Gargantuan (x8), and Colossal (x16). Smaller creatures can carry less weight depending on size category: Small (x3/4), Tiny (x1/2), Diminutive (x1/4), and Fine (x1/8). Quadrupeds (or creatures with more than 4 legs) have the following modifiers: Fine (x1/4), Diminutive (x1/2), Tiny (x3/4), Small (x1), Medium (x1 1/2), Large (x3), Huge (x6), Gargantuan (x12), Colossal (x24)
For Strength scores not listed, determine the carrying capacity this way. Find the Strength score between 20 and 29 that has the same ones digit as the creature's Strength score. Multiply the figures by four if the creature's Strength is in the 30s, 16 if it's in the 40s, 64 if it's in the 50s, and so on.
Table: Carrying Capacity 
Strength  Light Load  Medium Load  Heavy Load 
1  up to 3 lb.  46 lb.  710 lb. 
2  up to 6 lb.  713 lb.  1420 lb. 
3  up to 10 lb.  1120 lb.  2130 lb. 
4  up to 13 lb.  1426 lb.  2740 lb. 
5  up to 16 lb.  1733 lb.  3450 lb. 
6  up to 20 lb.  2140 lb.  4160 lb. 
7  up to 23 lb.  2446 lb.  4770 lb. 
8  up to 26 lb.  2753 lb.  5480 lb. 
9  up to 30 lb.  3160 lb.  6190 lb. 
10  up to 33 lb.  3466 lb.  67100 lb. 
11  up to 38 lb.  3976 lb.  77115 lb. 
12  up to 43 lb.  4486 lb.  87130 lb. 
13  up to 50 lb.  51100 lb.  101150 lb. 
14  up to 58 lb.  59116 lb.  117175 lb. 
15  up to 66 lb.  67133 lb.  134200 lb. 
16  up to 76 lb.  77153 lb.  154230 lb. 
17  up to 86 lb.  87173 lb.  174260 lb. 
18  up to 100 lb.  101200 lb.  201300 lb. 
19  up to 116 lb.  117233 lb.  234350 lb. 
20  up to 133 lb.  134266 lb.  267400 lb. 
21  up to 153 lb.  154306 lb.  307460 lb. 
22  up to 173 lb.  174346 lb.  347520 lb. 
23  up to 200 lb.  201400 lb.  401600 lb. 
24  up to 233 lb.  234466 lb.  467700 lb. 
25  up to 266 lb.  267533 lb.  534800 lb. 
26  up to 306 lb.  307617 lb.  618920 lb. 
27  up to 346 lb.  347693 lb.  6941,040 lb. 
28  up to 406 lb.  401800 lb.  8011,200 lb. 
29  up to 466 lb.  467933 lb.  9341,400 lb. 
+10 STR  x4  x4  x4 
Quadrupeds can carry heavier loads than bipeds can. To determine a quadruped's carrying capacity limits, use Table: Carrying Capacity, multiplying by the appropriate modifier for the creature's size: Fine 1/4, Diminutive 1/2, Tiny 3/4, Small 1, Medium 1 1/2, Large 3, Huge 6, Gargantuan 12, and Colossal 24.
Table: Quadruped Carrying Loads 
Load 
Max Dex 
Check Penalty 
Speed 

30
ft. 
20
ft. 
Run 

Medium 
+3 
–3 
20 ft. 
15
ft. 
x4 
Heavy

+1 
–6 
20 ft. 
15
ft. 
x3 