Zombie:Tiny Zombie
SizeAndType: Tiny Undead
HitDice: 1/2 d12+3 (6)
Initiative: -1 (Dex)
Speed: 20 ft.
ArmorClass: 11 (+2 size, -1 Dex)
Attacks: Slam +2 melee
Damage: Slam 1d3
FaceAndReach: 2 1/2 ft. by 2 1/2 ft./0 ft.
SpecialQualities: Undead, partial actions only
Saves: Fort +0, Ref -1, Will +2
Abilities: Str 9, Dex 8, Con -, Int -, Wis 10, Cha 1
Feats: Toughness
ClimateAndTerrain: Any land and underground
Organization: Squad (6-10) or mob (11-20)
ChallengeRating: 1/6
Treasure: None
Alignment: Always neutral
Description
General
Special Ability

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Special Ability

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).

Zombie:Small Zombie
SizeAndType: Small Undead
HitDice: 1d12+3 (9)
Initiative: -1 (Dex)
Speed: 30 ft.
ArmorClass: 11 (+1 size, -1 Dex, +1 natural)
Attacks: Slam +1 melee
Damage: Slam 1d4
FaceAndReach: 5 ft. by 5 ft./5 ft.
SpecialQualities: Undead, partial actions only
Saves: Fort +0, Ref -1, Will +2
Abilities: Str 11, Dex 8, Con -, Int -, Wis 10, Cha 1
Feats: Toughness
ClimateAndTerrain: Any land and underground
Organization: Squad (6-10) or mob (11-20)
ChallengeRating: 1/4
Treasure: None
Alignment: Always neutral
Description
General
Special Ability

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Special Ability

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).

Zombie:Medium Zombie
SizeAndType: Medium-Size Undead
HitDice: 2d12+3 (16)
Initiative: -1 (Dex)
Speed: 30 ft.
ArmorClass: 11 (-1 Dex, +2 natural)
Attacks: Slam +2 melee
Damage: Slam 1d6+1
FaceAndReach: 5 ft. by 5 ft./5 ft.
SpecialQualities: Undead, partial actions only
Saves: Fort +0, Ref -1, Will +3
Abilities: Str 13, Dex 8, Con -, Int -, Wis 10, Cha 1
Feats: Toughness
ClimateAndTerrain: Any land and underground
Organization: Gang (2-5), squad (6-10), or mob (11-20)
ChallengeRating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Medium-size)
Description
General
Special Ability

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Special Ability

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).

Zombie:Large Zombie
SizeAndType: Large Undead
HitDice: 4d12+3 (29)
Initiative: -1 (Dex)
Speed: 40 ft.
ArmorClass: 11 (-1 size, -1 Dex, +3 natural)
Attacks: Slam +4 melee
Damage: Slam 1d8+4
FaceAndReach: 5 ft. by 5 ft./10 ft.
SpecialQualities: Undead, partial actions only
Saves: Fort +1, Ref +0, Will +4
Abilities: Str 17, Dex 8, Con -, Int -, Wis 10, Cha 1
Feats: Toughness
ClimateAndTerrain: Any land and underground
Organization: Solitary, gang (2-5), squad (6-10), or mob (11-20)
ChallengeRating: 1
Treasure: None
Alignment: Always neutral
Advancement: 5-7 HD (Large)
Description
General
Special Ability

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Special Ability

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).

Zombie:Huge Zombie
SizeAndType: Huge Undead
HitDice: 8d12+3 (55)
Initiative: -1 (Dex)
Speed: 40 ft.
ArmorClass: 11 (-2 size, -1 Dex, +4 natural)
Attacks: Slam +7 melee
Damage: Slam 2d6+7
FaceAndReach: 10 ft. by 10 ft./15 ft.
SpecialQualities: Undead, partial actions only
Saves: Fort +2, Ref +1, Will +6
Abilities: Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1
Feats: Toughness
ClimateAndTerrain: Any land and underground
Organization: Solitary, gang (2-5), squad (6-10), or mob (11-20)
ChallengeRating: 3
Treasure: None
Alignment: Always neutral
Advancement: 9-23 HD (Huge)
Description
General
Special Ability

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Special Ability

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).

Zombie:Gargantuan Zombie
SizeAndType: Gargantuan Undead
HitDice: 24d12+3 (159)
Initiative: -1 (Dex)
Speed: 40 ft.
ArmorClass: 11 (-4 size, -1 Dex, +6 natural)
Attacks: Slam +15 melee
Damage: Slam 2d8+10
FaceAndReach: 20 ft. by 20 ft./20 ft.
SpecialQualities: Undead, partial actions only
Saves: Fort +8, Ref +7, Will +14
Abilities: Str 25, Dex 8, Con -, Int -, Wis 10, Cha 1
Feats: Toughness, Improved Critical (slam)
ClimateAndTerrain: Any land and underground
Organization: Solitary, gang (2-5), squad (6-10), or mob (11-20)
ChallengeRating: 6
Treasure: None
Alignment: Always neutral
Advancement: 25-47 HD (Gargantuan)
Description
General
Special Ability

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Special Ability

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).

Zombie:Colossal Zombie
SizeAndType: Colossal Undead
HitDice: 48d12+3 (315)
Initiative: -2 (Dex)
Speed: 40 ft.
ArmorClass: 11 (-8 size, -2 Dex, +11 natural)
Attacks: Slam +25 melee
Damage: Slam 4d6+13
FaceAndReach: 40 ft. by 40 ft./25 ft.
SpecialQualities: Undead, partial actions only
Saves: Fort +16, Ref +14, Will +26
Abilities: Str 29, Dex 6, Con -, Int -, Wis 10, Cha 3
Feats: Toughness, Improved Critical (slam)
ClimateAndTerrain: Any land and underground
Organization: Solitary, gang (2-5), squad, (6-10) or mob (11-20)
ChallengeRating: 12
Treasure: None
Alignment: Always neutral
Advancement: 49-96 HD (Colossal)
Description
General
Special Ability

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Special Ability

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).