Invisible Stalker
SizeAndType: Large Elemental (Air)
HitDice: 8d8+16 (52)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 30 ft., fly 30 ft. (perfect)
ArmorClass: 17 (-1 size, +4 Dex, +4 natural)
Attacks: Slam +10/+5
Damage: Slam 2d6+6
FaceAndReach: 5 ft. by 5 ft./10 ft.
SpecialQualities: Elemental, natural invisibility, improvedtracking
Saves: Fort +4, Ref +10, Will +4
Abilities: Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11
Skills: Listen +11, Move Silently +15, Search +11, Spot +13
Feats: Combat Reflexes, Improved Initiative, Weapon Focus (slam)
ClimateAndTerrain: Any land and underground
Organization: Solitary
ChallengeRating: 7
Treasure: None
Alignment: Usually neutral
Advancement: 9-12 HD (Large); 13-24 HD (Huge)

These creatures speak only Auran but can understand Common.


An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense vortex of wind that pounds a single target on the same plane as the creature.

Invisible stalkers can be killed only when on the Elemental Plane of Air. When performing tasks elsewhere, they automatically return to their home plane when they suffer sufficient damage to destroy them.

Special Ability

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Special Ability

Natural Invisibility (Su): This ability is constant, allowing the stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.

Special Ability

Improved Tracking (Ex): Invisible stalkers are consummate trackers and make Spot checks instead of the usual Wilderness Lore checks to trace a creature's passage.